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Castle Builder

Troops

These units are what you use to attack both AI opponents and both human players. The maximum army size of a basic village is 500 troops.


Armed Peasants

Unit Space 1
Gold Cost 3
Weapons Required None
Max Per Village 500

Armed peasants are the very basic troops you can make at the start of the game. They are good for a number of basic things such as attacking wolf lairs and using as a distraction when attacking castles. They can also be used to spring killing pits in enemy castles so that they don't hit your more expensive troops.


Pikemen

Unit Space 1
Gold Cost 50
Weapons Required

1

1

Max Per Village 500

Pikemen have extremely high defence but not a very high attack. Their high defence makes them perfect for charging into the keep of a castle while under heavy fire. They can be used to dig up moats in castles also while being able to sustain heavy fire. Another use for them is to distract wolves in lairs while archers attack the wolves.


Swordsmen

Unit Space 1
Gold Cost 80
Weapons Required

1

1

Max Per Village 500

Swordsmen are a high attack, low defence unit which can break down stone and wooden walls very quickly. They can also prove effective in clearing enemy infantry but in terms of using them to push into a keep it’s not advised because a high level keep will kill them fairly quick with arrows. Archers will also kill them very quickly. In my personal opinion pikemen are a much better option for pushing deep into castles because of their health. You can use swordsmen to break down the outer walls of a castle but their low defence really is a big drawback.


Archers

Unit Space 1
Gold Cost 20
Weapons Required

1

Max Per Village 500

Archers are the primary unit used for defence of your castle. They can prove extremely useful also in attack roles and therefore are probably the most versatile of all units. Archers on towers defending your castle can be extremely hard to defeat and gain a significant bonus attacking other units while they are mounted on towers.

In attack they can be used to clear wolf lairs and kill infantry units. They can also be used to clear towers but it can prove extremely costly especially when faced with great towers with a full complement of 25 archers on each.


Catapults

Unit Space 1
Gold Cost 200
Weapons Required

1

Max Per Village 500

Catapults cause heavy damage and destroy towers and wooden defences. A large group can take down even great towers in a relatively short time and normal stone walls stand hardly any chance against these units.

Catapults have two attack stances. The first, when the unit is placed they will fire randomly on targets within their range.

The second stance is manual targeting of a specific area. To do this simply select a single or multiple catapults and use your right mouse click to target an area.

Catapults have a limited range so choose wisely when placing them. You want them to cause as much damage as possible so they must have a lot within their range.

Also beware ballista and sally forth. A sally forth can kill dozens of catapults in seconds so always make sure you have some sort of infantry defence near your catapults or make it impossible for knights from a sally forth to ride to the catapults. Ballista will hit your catapults but they fire slowly so your catapults will get a lot of shots before ballista kill them.

Against AI castles catapults are at their best because only a few AI castle contain ballista, of course if you’re attacking a players without ballista they will also be at their best.


Advanced Tactics

Using a captain with your catapult wave can greatly extent their firing time.

For example of you lose your entire army in a few seconds but you want your catapults to first for much longer you can send a captain with the catapults and set the captain’s timer for 300 seconds. This means the captain will stay back and not advance allowing 3 minutes of fire from your catapults even if you lose all your other troops. As long as the sally forth is dead and the catapults are out of the enemy archer range you can fire for a long period of time demolishing a large portion of the enemy castle.


Captains

Unit Space 1
Gold Cost

1000

( Increases 1,000 for each new captain )

Weapons Required None
Max Per Village 5

Captains are required to build, capture and raise villages. For every captain you buy the gold cost increases by 1,000. However if a captain is killed the cost decreases again by 1,000. If you build a city with a captain the cost raises like usual. Captains are very strong in battle against most units apart from archers which with heavy fire can kill him easily. He is required to make it inside the keep to complete his set command whether it is capture, raise etc. You can place multiple captains inside your keep to make it extremely difficult for enemy troops to enter it as one on one a captain can be a formidable opponent.