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Castle Builder

Timing Waves

To effectively raze or capture a player’s castle with little chance of them being able to effectively repel your attacks you need to time multiple waves to hit within a few seconds of each other. Because players can use cards to repair their castle quickly and they can train more troops quickly from their population, sending attacks that land at different times far apart usually won’t defeat a player’s castle.

Timing waves requires a number of players with a good method of group communication such as Skype. The basis is simple, find out everyone who’s going to attack, what they can send and how far away they are in terms of time. The player furthest away will send first, and the player closest to the village being attacked will send last.


Do up a spread sheet that resembles something like this:


Player Troops to Send Distance
Bob 100 catapults / 400 archers 1 hr 42 min 08 sec
Thomas 50 catapults / 300 archers / 150 pikemen 0 hr 40 min 51 sec
Kenny 500 archers 2 hr 01 min 03 sec
Therese 500 archers 0 hr 57 min 41 sec
Andy 399 pikemen / 100 archers / 1 captain 1 hr 42 min 42 sec
Mark 100 catapults / 400 archers 1 hr 18 min 56 sec
John 50 catapults / 300 archers / 150 pikemen 0 hr 59 min 04 sec

Other Attack Information

You can also include info like:

Player being attacked

Player city name

County / Parish name

Attack direction (bottom left of castle etc.)


This sheet just basically lists all the players that are sending waves and can be just used as the basic sign-up sheet for now. The next step is to organise everything.


You need to look at the table from 2 different viewpoints


1. The Order of Waves

Obviously you want your captain wave to land last if you are going to capture or raise, and you want some archer clearing waves to hit first if you want to clear archers on the outer towers to make sure your catapults don’t get too damaged in the catapult waves. This is a very basic setup for clearing the archers first, then demolishing the walls, then finally using large forces of pikemen to break into the keep.


Player Troops to Send Distance
Bob 500 archers 2 hr 01 min 03 sec
Thomas 500 archers 0 hr 57 min 41 sec
Kenny 100 catapults / 400 archers 1 hr 42 min 08 sec
Therese 100 catapults / 400 archers 1 hr 18 min 56 sec
Andy 50 catapults / 300 archers / 150 pikemen 0 hr 59 min 04 sec
Mark 50 catapults / 300 archers / 150 pikemen 0 hr 40 min 51 sec
John 399 pikemen / 100 archers / 1 captain 1 hr 42 min 42 sec

2. The Player Distance

This is probably the most important aspect, while you have the order of the waves figured out the order in which the players send is the most important part. Bad timing means that if the waves are off your captain or catapult waves could land at the wrong time meaning complete disaster.


Player Troops to Send Distance
Bob 500 archers 2 hr 01 min 03 sec
Thomas 399 pikemen / 100 archers / 1 captain 1 hr 42 min 42 sec
Kenny 100 catapults / 400 archers 1 hr 42 min 08 sec
Therese 100 catapults / 400 archers 1 hr 18 min 56 sec
Andy 50 catapults / 300 archers / 150 pikemen 0 hr 59 min 04 sec
Mark 500 archers 0 hr 57 min 41 sec
John 50 catapults / 300 archers / 150 pikemen 0 hr 40 min 51 sec

What you really want to do is have your troops placed and use a tool like Skype to communicate. Have one of your team watching the waves travelling and as soon as it’s your time to send they tell you.


Obviously the first player to send is Kenny, the 1st wave, because he is the furthest. How the rest of the waves work is do you send just before the wave gets to your time of just after.


Next is the 7th wave. In this case when the wave gets to Andy’s time, Andy would wait about 10 or 15 seconds after Kenny's wave passed him so when Kenny's waves is about 1 hr 42 min 32 sec from the target Andy would send. At this stage the first and last waves to hit the target are sent with about a 10 second gap in between to allow the other waves to fit in.


The next person to send is Bob, the 3rd wave. So when Kenny's wave is about 1hr 42 min 12 sec away he should send. This will mean his wave is 4 seconds ahead of Kenny's and about 6 seconds behind the captain. The 4 second gap will allow the 2nd wave to fit in between his wave and Kenny's.


Next up is Marks wave, the 4th wave. Because his wave is the exact same as Bobs he can send at the exact time Bobs wave reaches his time, so when Bob is 1 hr 18 min 56 seconds away. It should be 1 second behind Bob’s wave.


Next up is John’s wave, the 5th. His wave has to hit between Marks wave and Andy’s wave (the captain). Once Marks wave is 1 hr 18 min 55 sec away from the target John should send. This will give a 1 second gap between his wave and Marks wave, with mark ahead of him by 1 second.


Next up is Therese wave, the 2nd wave. Now this is where it’s very tricky. Now this wave can hit before Kenny's as they are both the same, but it must not hit after Bobs wave. The easiest thing to do here is when bob is about 4 seconds from Therese time, she would send. So when Bob is about 57 min and 45 sec away she would send, all going well, the proper order should be filled with just one wave to go.


Last up is Thomas, the 6th wave. Again because his wave is the same as Johns it doesn’t matter which of them hits first as long as they are between the captain wave and the waves before. Again wait until Johns wave is at the exact time of Thomas wave 40 min 51 sec and send. This should create a 1 second gap between them with John’s wave the 1 second ahead.


The Result

This may seem a bit complicated and the more waves you include the more complicated it may seem. But I come back to the very basic point. It’s about sending your waves either before or after certain waves in front or behind you. Its takes a few attempts but it’s pretty easy to get used to an especially with good communication between your team you can pull it off effectively.


Player Troops to Send Distance
Bob 500 archers -
Thomas 50 catapults / 300 archers / 150 pikemen 2 seconds
Kenny 100 catapults / 400 archers 2 seconds
Therese 100 catapults / 400 archers 1 second
Andy 399 pikemen / 100 archers / 1 captain 1 second
Mark 500 archers 1 second
John 50 catapults / 300 archers / 150 pikemen 3 seconds

Ideally you want each wave to land 1 second apart but if you attempting this for your first time give yourselves a few seconds between waves and remember lag can be a big problem.

If you want to make it a lot easier have the captain wave the closest to the village you are attacking and the first attacking wave the furthest away. And have the waves in between corresponding to the order of the attacking waves.